(That’s an important note, or you’ll do what I did, and wonder why the samples aren’t working. Interestingly, part of what appears to make this possible is the developments in ActionScript 3.0, on which Brevity is based. It reduces common animation tasks to simple, readable snippets of code, so you can animate more quickly and more easily, and create complex, but highly-efficient animations of elements like particle systems. Meanwhile, the open source Processing project has built a simple, elegant language based on Java that’s powerful, yet surprisingly accessible to non-programmers - and free.īrevity is sort of “Flash Strikes Back” see a nice write-up by. As ActionScript has gotten more powerful, some simple animation operations in Flash have gradually required more code, as opposed to the “shorthand” of earlier versions.
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